tgm – (Toggle God Mode) will enable running, sprinting, and fast-traveling while encumbered, but will not remove limitations on the use of carriages.
This can be further increased to 38 points with the Seeker of Sorcery reward from "Black Book: The Sallow Regent." The maximum benefit is gained if a Fortify Enchanting potion is used together with Ahzidal's Genius allowing a player to increase this even more.
The maximum possible enchantment acquired from Fortify Carry Weight with the above perks active and a Grand Soul Gem or Black Soul Gem is an increase to encumbrance by 34 points.
Fortify Carry Weight enchantments may be applied to Rings, Amulets, Boots and Gauntlets, increasing carrying capacity relative to enchanting skill (having the Insightful Enchanter perk and all 5 Enchanter perks make the enchantments most effective).
Should their original (unfortified) limit be exceeded, only one item or stack of items can be added, then the menu must be closed and reopened to add more, up to the absolute maximum capacity.
Followers can also benefit from the Fortify Carry Weight enchantment, although this is bugged.
This can be performed using Cicero and Dark Brotherhood Initiates, along with a fourth companion.
However, it is possible to use the glitch in Multiple Followers to gain 3 to 4 followers, thus effectively multiplying the player's total capacity to 1,000 units of weight.
(Total carrying capacity is approximately 290 units of weight)
Followers and Spouses can be used to carry extra items, although they too have their own limit that cannot be exceeded.
The Werewolf Beast Form power temporarily adds a static 1,900 carry weight limit.
The Slow Time shout can be used together with the potions to increase the duration of the effect.
Taking a Fortify Carry Weight potion temporarily increases carrying capacity by an amount proportional to the strength of the potion.
Deathbrand Boots DR add 10 to carry capacity for each piece of Deathbrand Armor DR worn, for a maximum of 40.
Guild Master's Armor and Blackguard's Armor each adds 50.
The mask belonging to Dragon Priest Volsung adds 20.
Thieves Guild Armor adds 20 (or 35 if upgraded after completing "Scoundrel's Folly").
The "Conditioning" Heavy Armor Perk reduces the weight of worn Heavy Armor to zero.
The "Unhindered" Light Armor Perk reduces the weight of worn Light Armor to zero.
Get the blessing from The Steed Stone – Adds + 100 to your carrying capacity and any armor worn no longer counts towards the total weight being carried.
Get the Extra Pockets perk in Pickpocketing – Adds + 100 to your carrying capacity.
Increase your Stamina statistic – Each level point in stamina adds + 5 to your carrying capacity.
Fast Travel is also impossible if the player character is overloaded, unless they happen to be riding a horse. Players will likely notice at that point that walking is very slow. It is possible to carry more items that the Carry Weight statistic, but then a message stating that your are overencumbered and cannot run will be posted. Increasing Stamina increases the maximum Carry Weight by five for each level point. All characters begin the game with a Carry Weight of 300, regardless of race or gender. Carry Weight, or carrying capacity, is the total weight of items that a player character can carry.